What I believe
Every good solution starts with asking the right questions and no matter how small the project, research is the first step.
I love nothing more than working in a team environment where we share skills, learn together, and support each other to do the best work we can. The whole truly is greater than the sum of its parts.
Having spent significant time fraternizing with variables, functions and arrays, I've learned they are best left in a professional’s hands, but my development knowledge makes collaboration much easier (and I'll never stop getting my hands dirty with CSS).
Whether we’re working with agile methodologies or not, knowing what your team members are up to is never a bad thing. Plus, it’s super fun to yell out “Scrum!”
Trust me. If you don’t, something will be forgotten and things will take longer.
While my area of specialty is all things web, I also have knowledge in print, film, photography, animation, and illustration. Never stop learning, your peers are your best resources and let's help each other out whenever we can.
Doing good work with good people I feel good about is my main motivator. Climbing corporate ladders is not my idea of a good time.
What I can do
13+ years experience studying and working in visual communication.
There's always more to learn.
The good ol’ CV
Outputting user flows, wireframes, and high-fidelity mockups for an Android specific T-Mobile app.
Concept Development, Visual Design, and UX advising for Nintendo, Starbucks and AAA Insurance.
Designed a wide range of online marketing materials for iStock and led the redesign of the Getty Images stewardship web domain while mentoring junior designers.
Gathered featured requirements, wireframed and skinned portions of a gamified heathcare product
Designed a wide range of online projects while curating photography, directing photoshoots, and mentoring junior designers.
As a freelancer and sole proprietor, I provided creative
services for design studios, startups, filmmakers and a range of independent clients.
Collaborated with engineers, animators and 3D artists to build a social in-browser game.
2004 — 2007
2001 — 2003
2003 — 2004